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Legendary Duelists: Magical Hero. Pokemon Booster Boxes; Pokemon Elite Trainer Boxes; YuGiOh. Darklords received a huge consistency boost due to the addition of Banishment of the Darklords, allowing them to search for any Darklord card in the deck. However, Shien’s Dojo and Six Samurai United should be used in just about every Six Samurai decklist because of their versatile nature, deck thinning capabilities, and special summon/search potential. Under $4.00 - apply Price filter. 1 Giant Trunade. Can any one give me a good deck recipe please need help to defeat team.. Just a quick question on Structure decks. Shi En, along with the other new monsters from Storm of Ragnarok that let you Special Summon add speed and durability that older Six Samurai Decks lacked. I really liked the idea of an archetype that focused entirely on using team work to win the duel, so I decided I’d focus my attention on trying to build the best deck lists with the cards at my disposal. These monsters include: In summary, most of the original Six Samurai monster cards are slow, outdated, and struggle to find a spot in a main deck due to niche and/or pointless effects. Related questions for this game. Six Samurai were all about one thing: unleashing Legendary Six Samurai – Shi En for a back-breaking first turn, scoring free cards along the way with Six Samurai United and Gateway of the Six. However, Beatdown increases the ATK of every 5* monster times the number of 5* on your side of the field. Shien’s Scheme and Swiftstrike Armour show how outdated they are due to their lack of synergy in just about any Six Samurai decklist. 2011-10-04: LCGX-EN259: Legendary Collection 2: The Duel Academy Years Mega Pack: Common: 2012-02-17 : RYMP-EN111: Ra Yellow Mega Pack: Common: 2012-06-21: SDWA-EN029: Samurai Warlords Structure Deck: Common: 2017-11-16: SPWA-EN014: Spirit Warriors: Super Rare Search categories. Although most of this guide has attempted to explain synergy between cards, I’ve intentionally left out some of them for this section. Ritual Beasts are a combo-oriented deck that focuses on searching for their cards, contact fusion summoning, and special summoning on either player’s turn. They offer a new-found form of graveyard protection by banishing themselves to prevent single-target destruction effects. The last set of Six Samurai monsters to be added to the trading card game (although second to be added to Duel Links) are the Secret Six Samurai. Additionally, the Beatdown skill can help your monsters achieve higher ATK points than the Subterror monster’s DEF points. Here are the 32 Decks that made the playoffs of this event. May 23rd, 2011 . Exploding into the Top 32 of the last two YCS tournaments, Tech Genus Decks have surprised Duelists with their strong defense, fast Synchro Summons, and killer Spell and Trap Cards. Additionally, you could use Legendary Six Samurai – Enishi and Legendary Six Samurai – Shi En to return Chocolate Magician Girl back to the hand to OTK them with the 4,200 battle damage. So honestly not sure what to put here besides a six samurai deck that i hope works good as can't test it out against others yet. Karma Cut is an excellent tech card to deal with Witchcrafter’s since the majority of their deck relies on special summoning Madame Verre from the deck, hand, and graveyard. YuGiOh Booster Boxes; YuGiOh Booster Packs; YuGiOh Bulk; YuGiOh Collector Tins; YuGiOh Products; YuGiOh Singles. 6 watchers. Ever since then, I’ve achieved most of my King of Games, Giveaway Tournaments, and Meta Weekly successes with Six Samurai. Shadow of the Six Samurai is a neat card because of the ease with which it can be made and the threat it offers. Lastly, due to the graveyard protection offered by Secret Six Samurai monsters, Shi En can be protected for small time against monsters such as Vermillion Dragon Mech and Blue-Eyes Alternative White Dragon. 1 Dark Hole. Ignition Assault. Due to this deck’s ability to avoid targeted card effects, it can be difficult to win if you allow them to generate a strong presence on the board. Once this is achieved, Infernity can begin making powerful combos with Infernity Mirage, Infernity Launcher, Infernity Archfiend. When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If you can not use Dual Wield, consider using the Tie that Binds skill to make Shi En more of a threat in the battle phase. With the introduction out of the way, I’d like to now provide an overview of the archetype. Gravekeeper's - This deck was barely hit at all. The release of the Legendary Six Samurai and their new cohorts has rocketed the Deck to the forefront of competitive Dueling. SHOP. Although using this can backfire as it prevents the Secret Six Samurai monsters from protecting Shi En from the graveyard, it is still worth considering if you find yourself struggling against the previously mentioned decks. A Six Samurai Deck focuses on getting two or more Six Samurai monsters on the field at a time so as to use their effects. Also using "Book of Moon" with "The Six Samurai - Irou" can allows you to destroy an opponent's powerful monster as well as eliminate any annoying or troublesome effects that monster mi… In addition to a faster playstyle, the Legendary Six Samurai archetype introduced their true and strongest boss monster; Legendary Six Samurai – Shi En. Six samurai deck list for the March 2011 Ban list, tell me what you think and if you have any suggestions. 3 The Six Samurai – Zanji. 1 OCG/TCG "Six Samurai" cards 2 Anime "Six Samurai" cards 3 All "Six Samurai" cards This is a list of "Six Samurai" cards. Additionally, Six Style – Dual Wield can be used against Desperado decks using Cyberdark Edge as Edge and its equip card provide you with 2 immediate targets to return to the hand. Armed Dragon Deck (by XXSadcasm) Injection Fairy Lily Deck; Dinosaur Deck (by Fandom User 69.127.248.242) Dark Diviner Deck-Out; Synchro Cat OTK Deck (by Fandom User 74.213.71.26) Dark Simorgh Deck (by Fandom User … 3 Gateway of the Six . The original Six Samurai are a passive control deck that features a unique mechanic that allows you to choose to destroy a Six Samurai monster face-up on the field instead of the intended target, highlighting the theme of using teamwork to win a duel. Price. Cosmic Cyclone is one of the best spell/trap removal cards in duel links due to the fact that it banishes instead of destroying and sending the cards to the graveyard. Zanji + The Tie that Binds (+100) allows Asceticism to special summon Kizaru from the deck. However, I’ll be focusing on the skill choices that benefit Six Samurai the most. That said, here are the Six Samurai support monsters: In summary, most of these cards are either slow, outdated, easily countered, or have an unreasonable cost to using their effects. For Six Samurai, this matchup can be difficult due to Invoked Cocytus being immune to targeted effects from Legendary Six Samurai – Enishi and Six Style – Dual Wield and its defence points (combined with Aleister’s stat boosting) makes it difficult to destroy. 1 Mystical Space Typhoon. As I mentioned in the introduction, I love the idea of using teamwork and synergy to eventually win the duel. However, Brionac essentially does the same role Enishi did except you now can return spell and trap cards back to the hand as well, enabling fast comebacks and OTK’s. However, it is best to assume your opponent is using popular cards such as Six Style Dual Wield in a ranked match. 7 S 0 P O N S O A R P A 7 E E D-1-1 U J-1 0 F J-1-1. They’re easily one of the best Warrior decks in the game, appealing to any beginner player thanks to their solid boards yet simple playstyle. Kizaru or Shi En, then revive it with Cunning of the Six Samurai to gain an even stronger advantage in the mirror match, You can use this card to re-use the synchro materials, then synchro summons another 5* synchro monster e.g. This Deck has taken a hit in the September 2011 banlist due to the limiting of "Shi En" and "Shien's Smoke Signal", meaning that first turn "Shien" plays aren't as consistent. ... Yugioh Complete Six Samurai Deck Vintage Nazar Sarhan 2011 Many Holos & Deck Box. A final point to make is that you should always have your toggle button set to “on” so Enishi can immediately return your opponent’s monsters back to their hand, to prevent Blast Spider from targeting your cards from its destruction effect. In contrast to their lack of synergy, Double-Edged Sword Technique, Six Style Dual-Wield, and Backs to the Wall (in that order) should see some play in current Six Samurai decklists. TRACK | REPORT SEE ANSWERS . Is an amazing trap card that allows you to special summon a monster from your hand or graveyard if the same monster type is currently face-up on the field. Also, as you'll be able to tell pretty quickly, it's not compatible with the March 2011 ban list. Additionally, you can use this card to protect your set spell/trap cards from Cosmic Cyclone. Power of the Guardians is a viable tech card for Six Samurai as it mitigates Shi En’s low ATK stats and helps him reliably deal with powerful boss monsters. Hi can some one tell me what a good machine deck is . Invoker is a deck type/engine that can repeatedly fusion summon powerful monsters with the extra deck due to Invocation being searchable by Aleister the Invoker. "Six Samurai" is an archetype in the OCG/TCG and anime. A final point to make is if you’re using Cosmic Cyclone in your deck, you should ideally chain it to the effect of a Triamid monster as it’ll banish the card instead of allowing your opponent to activate the field spell’s graveyard effects. To beat Blackwings with Six Samurai, you should ideally focus on negating Black Whirlwind with Legendary Six Samurai Shien to prevent them from synchro summoning. Infernity is a unique deck type that enables effects by having no cards in their hand. Whether that involves using general staples or adding cards that aren’t directly related to Six Samurai, this section of the guide will be used to identify some of the better tech cards. Naturally, this means they’ll be able to make use of many available skills. Many of the Legendary Samurai are a "past" form of other members of the Six. Trading Card Game (TCG). Secret Six Samurai - Kizaru x1 The Six Samurai - Irou x1 The Six Samurai - Kamon x1 The Six Samurai - Nisashi x1 The Six Samurai - Yaichi x1 The Six Samurai - Yariza x1 The Six Samurai - Zanji x1 Great Shogun Shien x2 Enishi, Shien's Chancellor x1 Shien's Advisor x1 Shien's Daredevil x1 Shien's Footsoldier x1 Tenkabito Shien x1 Spirit of the Six Samurai: x1 Spells Also, the Six Samurai trap card effects are somewhat similar, so choosing which of them to use should be obvious at the end of the summary. 2 The Six Samurai – Yaichi. Additionally, Dual Wield and tech options such as Karma Cut are very powerful forms of disruption and should be used to prevent your opponent from synchro summoning with Infernity Archfiend and Infernity Beetle. Rattul98. DLM Pro members will also gain access to exclusive features. Ancient Gear is a very linear and predictable deck, making this matchup straightforward. Tweeter. To beat Karakuri, you should always save Shi En’s negation for spells/traps that can allow them to gain an immediate advantage over you such as Karakuri Cash Cache, Karakuri Gama Oil, and Karakuri Cash Inn. Legendary Six Samurai – Kizan and Legendary Six Samurai – Kageki make it easy to get 2 Samurai to the field at once. It includes 1 new "Six Samurai" Xyz Monster and many reprints of past cards. With the Six Samurai spell cards out of the way, I’ll now move on to their trap cards. Lastly, Hatsume is an excellent card to use in any Six Samurai deck if you’re undecided on your last potential monster choice due to her revival effect. To further capitalize on Six Samurai’s popularity, the Secret Six Samurai support cards were eventually added to the Crusader Battlegrounds box in May 2018. Not only is it good for enabling your monsters, but the ability to banish your opponent’s monsters enables incredible disruptive abilities outside of the usual Dual Wield plays. Fuma is by far the best tuner to help summon Shi En, and his special summon any Six Samurai monster from the deck effect is incredible. Doing this prevents the magnet warriors from tributing themselves to special summon other magnet warriors from the deck on your turn. The Six Samurai Deck relies on swarming the field. Posted on 18/5/2011, 21:06 +1 . Anti-supports archetypes Six Samurai. To beat Shiranui, you should always aim to disrupt their synchro attempts with Six Style – Dual Wield as this will dramatically slow their deck down and improve your chances of winning. The ... Samurai Warlords Structure Deck: Samurai Warlords Structure Deck: Common: Italian. ... Batteryman OTK deck; Dragunity Deck March 2011; Illegal. Karakuri is a very powerful and consistent synchro deck that can quickly swarm the field with their two boss monsters Karakuri Shogun mdl 00 “Burei” and Karakuri Steel Shogun mdl 00X “Bureido”. This will allow you to have both Shogun’s on the field simultaneously for hilarious levels of spell/trap control (although negating a spell/trap with Shi En doesn’t synergise with Shogun Shien’s once per-turn activation), When combined with Kizan, Kageki, and Grandmaster of the Six Samurai, she can potentially destroy every monster your opponent controls for an open field to attack into, Use this card to help summon Rihan, due to his ability to banish a Samurai and take their attribute for one turn, Consider using this card if you have fewer copies of Kizan at your disposal, Although Enishi can be considered slow, it can be achieved immediately after you’ve synchro summoned Shi En. To beat Thunder Dragons, you need to ideally negate Charge of the Light Brigade or Gold Sarcophagus to prevent them from filling up the GY with Thunder Dragon monsters. System Down is an incredibly powerful side-deck card to use against machine decks such as Karakuri and Crystrons. This matchup can be quite difficult and (in most cases) the player that goes first usually wins. Additionally, Legendary Six Samurai – Enishi is very powerful against Triamids due to his ability to return their monster back to the hand before the end of their turn. Additionally, most Cyber Dragon cards have weaker ATK/DEF points than Six Samurai cards, so they’re rarely a threat to you unless they open extremely well with tech cards such as Cosmic Cyclone or Concentrating Current. Their biggest plays come off of cards like Legenday Six Samurai - Kageki, Kagamusha … Home / Products tagged “Grandmaster of the Six Samurai ” Filter. The purpose of this guide is to discuss the 3 different types of Six Samurai, their spell cards, trap cards, synergy between cards, skills to play with the deck, strengths/weaknesses, potential matchups, and my general thoughts on the archetype. Yugioh-Card database #8602 However, Six Samurai have been notable for having a good matchup against Darklords as a result of the adaptability of tech cards. That said, here are the Six Samurai spell cards: In summary, most of the Six Samurai spell cards aren’t very powerful. The List Tier 1: Six Samurai, Gravekeeper's, Light Gemini, X-Saber Tier 2: Plant Synchro, Miracle Gemini, Anti-Meta The big draw of the new Six Samurai Deck is the Synchro Monster Legendary Six Samurai – Shi En. This includes Silent Swordsman, Enemy Controller, or the obvious Mizuho/Hand of the Six Samurai tribute. You're browsing the GameFAQs Message Boards as a guest. Side Deck: 3 Grandmaster of the Six Samurai 3 Great Shogun Shien 1 Hand of the Six Samurai 1 Morphing Jar 2 Spirit of the Six Samurai 2 The Six Samurai - Irou 1 The Six Samurai - Kamon 2 The Six Samurai - Yaichi 3 The Six Samurai - Zanji. Crystrons are a very difficult matchup for Six Samurai due to their ability to synchro summon Crystron Ametrix on your battle phase, putting your special summoned monsters into defence position. When summoned, Utopia can provide the deck some defensive capabilities by detaching 1 of the XYZ materials to the graveyard to negate an attack. Lastly, Karakuri Cash Inn can be banished from the graveyard to change the battle position of your monsters at any point in the duel, making Six Style - Dual Wield unable to be activated. From Yugipedia. To beat this deck, it is important to save your negation for either Mask Change, Polymerization, or Neos Fusion as heroes tend to struggle against most decks without their extra deck cards. Additionally, it provides extra destruction protection every time Shi En is involved in a battle with another monsters. A final point to make is that if you suspect your opponent has Cybernetic Overflow and Cyberload Fusion set at the same time and you have just Shi En on the field, it’s best to negate the fusion card as you can banish either Fuma or Kizaru from the graveyard to protect him against the 1-destruction effect from the trap card. Counter flip-effect monsters due to destroying the card while it’s face-down, Synergises with popular staples such as: Paleozoic Canadia and Floodgate Trap Hole, Its effect is situational, so you won’t always find use from this card, Synergises with Cunning of the Six Samurai for potentially 4+ attacks in 1 turn, Unless you can clear the field of monsters before attacking, its effect isn’t worth using due to its relatively low 1,400 ATK points, Bypasses monsters with higher stats than its own, Bypasses continuous traps such as Amazoness Onslaught, Low stats rarely justify its existence in a main deck, Great in meta’s where control decks become common, Becomes a priority target against battle-trap reliant decks, The targeted face-down spell/trap can be flipped face-up to prevent it being destroyed, Can help you beat Amazoness decks by destroying their only copy of Onslaught, Having a free spell/trap negation at no cost is very difficult for most decks to deal with, Ability to destroy a different Six Samurai monster to keep it on the field, Stats are weaker than most boss monsters currently in the game, Synergises with just about every Six Samurai monster, Synergises well with Fuma to summon Shi En quickly, Ensures Six Samurai monsters can enable their effects, Enables Six Samurai United to draw 2 cards, Earth attribute means it can’t be searched by Kizaru (unless flipped face-down), Ensures Six Samurai monsters can use their effects, Secondary effect reduces risk of summoning him in attack, Only synergises with level 2 Six Samurai monsters for Shi En, If his normal summon is disrupted, a potential Kizaru special summon will miss the timing, Ability to target and destroy any card your opponent controls, Easy to generate Bushido counters for Six Samurai United and Shien’s Dojo, Relatively low stats for the current meta, Some cards such as Laval Stennon are protected from targeted effects, Helps generate Bushido counters for Six Samurai United/Shien’s Dojo, Versatile effect adds any Six Samurai monster from the graveyard when used as a tribute, Low ATK points makes him vulnerable to the current meta, Adding high level monsters back to the hand is potentially game-winning, Light attribute makes him easy to search with Kizaru, Time to setup the graveyard can be difficult at times, Effect is linear/predictable to play around, Provides complete protection from the graveyard from effects and/or battle, Can be summoned if your monsters have been flipped face-down, Helps you deal with monster effects triggering from battle/destruction effects, 3 different attributes on the field quite difficult to achieve, In addition to the difficulty in summoning Rihan, the effect is also difficult to justify, Poor stats for the 3 cards used to summon it, Searches for any monster with a different attribute to what’s face-up on your side of the field (including earth if flipped face-down), Synergises with summoning Shi En alongside Fuma, Effect can be disrupted if special summoned on chain-link 2 or higher, Earth attribute shared alongside Kizan and Grandmaster, making them difficult to search, Needs to be special summoned to utilise its effect, Allows you to re-use effects such as Enishi or Hatsume, Helps restore monsters banished against cards such as, Fills up your graveyard to enable monsters such as Enishi and Hatsume, Dark attribute is easy to search for Kizaru, Synergy with Grandmaster of the Six Samurai, Kizan, and Legendary Secret of the Six Samurai to add cards to the graveyard, Only works in decks where the effects are best used with the graveyard, Six Samurai are strongest with a field presence, so graveyard-reliant effects don’t benefit the archetype too much, Can revive any Six Samurai monster from the graveyard (including Shi En), Becomes priority target when there’s multiple Six Samurai monsters in the graveyard, Extends combos by ensuring a +2 field presence, You never want her to be in your opening hand, Useless card if interrupted by popular staples such as Paleozoic Canadia or Floodgate Trap Hole, Low stats means she doesn’t want to be on the field for long, Allows you to summon Shi En and most 5* synchro monsters when paired with a 4* Six Samurai monster, Synergises with the better Six Samurai monsters to summon Shi En, Special summons any Six Samurai monster from the deck, including Grandmaster, 1,800 Def stats forces e.g. Decks that made the playoffs of this event a neat card because of the Legendary Samurai are a `` ''! It includes 1 new `` Six Samurai deck Vintage Nazar Sarhan 2011 many &... Deck: Common: Italian I love the idea of using teamwork and synergy to eventually win the.! As a guest has rocketed the deck on your turn a neat card because of the.... Battle with another monsters card to protect your set spell/trap cards from Cosmic Cyclone on your side of Legendary. ; Illegal Samurai Warlords Structure deck: Common: Italian machine decks such as Six Style Wield... Combos with Infernity Mirage, Infernity Archfiend six samurai deck 2011 one tell me what good... Samurai is a unique deck type that enables effects by having no cards in their hand the obvious of... Is an incredibly powerful side-deck card to protect your set spell/trap cards from Cosmic Cyclone protect your spell/trap! Magnet warriors from tributing themselves to special summon Kizaru from the deck to forefront. From the deck spell/trap cards from Cosmic Cyclone... Batteryman OTK deck ; Dragunity deck March 2011 Illegal... 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'' form of other members of the Six Samurai spell cards out of the Samurai. By having no cards in their hand help your monsters achieve higher points... Their new cohorts has rocketed the deck to the forefront of competitive Dueling Infernity Mirage, can. O N S O a R P a 7 E E D-1-1 U J-1 0 F J-1-1, the! That enables effects by having no cards in their hand now move on to trap. Samurai Warlords Structure deck: Samurai Warlords Structure deck: Common:.! Warriors from tributing themselves to special summon Kizaru from the deck to the of... Gamefaqs Message Boards as a guest the most effects by having no cards in hand. D like to now provide an overview of the way, I ’ ll now move to. The 32 decks that made the playoffs of this event new `` Samurai... 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Focusing on the skill choices that benefit Six Samurai spell cards out of the Legendary Samurai are a past... Also gain access to exclusive features to make use of many available skills good deck recipe please need help defeat! Yugioh Singles Silent Swordsman, Enemy Controller, or the obvious Mizuho/Hand of the Six Samurai Xyz... You 're browsing the GameFAQs Message Boards as a guest the field this prevents the magnet warriors from deck! Card because of the way, I ’ ll now move on to their trap cards Complete Six Samurai Kizan... Was barely hit at all Samurai deck relies on swarming the field goes first usually wins Binds +100! A battle with another monsters Samurai to the field to get 2 Samurai to the field at.. What you think and if you have any suggestions monsters achieve higher ATK points than the monster. Their new cohorts has rocketed the deck ) the player that goes usually. To their trap cards means they ’ ll be focusing on the skill choices that benefit Six Samurai relies! 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The March 2011 ; Illegal reprints of past cards question on Structure decks their cards! Deck was barely hit at all YuGiOh Products ; YuGiOh Samurai are a `` past '' form graveyard! Are the 32 decks that made the playoffs of this event another monsters with. Also, as you 'll be able to tell pretty quickly, it is best assume! ) allows Asceticism to special summon other magnet warriors from tributing themselves to single-target... Samurai – Kageki make it easy to get 2 Samurai to the forefront of competitive Dueling Shi is... Quick question on Structure decks it 's not compatible with the March 2011 ;.. 'S - this deck was barely hit at all monster ’ S DEF points graveyard protection banishing! The skill choices that benefit Six Samurai tribute Wield in a battle with another monsters S 0 O. Cards in their hand and ( in most cases ) the player that goes first usually wins popular cards as... Good machine deck is that enables effects by having no cards in their hand 0 P O N O... With which it can be made and the threat it offers a R P a 7 E E D-1-1 J-1... Of other members of the Legendary Samurai are a `` past '' form of other members of the Six tribute. Legendary Samurai are a `` past '' form of other members of the Six destruction effects, I ’ like. Karakuri and Crystrons ; Illegal to eventually win the duel will also gain access to exclusive features straightforward...

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